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The critical hit clause is, obviously, super nice. The identity of your new enemy isn’t known until the NPC or someone else reveals it. On a failed save, a creature becomes frightened of you for 1 minute. Overall, really powerful, fantastic spells! That’s huge even in the 2 attack case, and against enemies that kill you in a thousand tiny hits… You’ll be unstoppable! Hold Person can end encounters instantly if the right Humanoid is targeted. Your melee weapon attacks score a critical hit on a roll of 19 or 20 on the d20. Bestow Curse makes low DCs slightly more viable, if you target their Wisdom score with the curse. He also helped Ragnar recruit warriors by holding a meeting of Vikings in his home. Pure damage options include Spiritual Weapon and Cloudkill. It doesn’t cause Frightened, nor does it do anything to make getting the Frightened condition easier. It is really good at attacking people. Something does not work as expected? Another oldie but goodie, the Half-Orc just has too many things that make it useful for this class. While most paladins excel at a mix of damage dealing, surviving, and buffing party members, your main job is soaking damage and crowd control. You’re not going to take a Wizard or Cleric’s job, but your resume will look absolutely spectacular if you try. If a creature is frightened of you, its speed is reduced to 0 while in the aura, and that creature takes psychic damage equal to half your paladin level if it starts its turn there. While seemingly evil, the Conquest Oath Paladin can realistically be any alignment. On a failed save, a creature becomes frightened of you for 1 minute. They are no longer aligned with justice and hope. If you read the discription of the oath there is some flexibility to the Oath. Conquering Presence. A +10 to an attack turns most misses into a hit. Then, your draconic empire can truly begin! Mechanically, the Conquest oath is an incredibly powerful crowd-control option for a paladin. lyrical themes dipping into esoteric philosophy about the very concepts about peace and war, and how one cannot exist without the other. Get Charisma second, Constitution third. Just remember that you are not merciful – You are Order. A paladin who takes this oath has the tenets of conquest seared on the upper arm. In almost all cases… a +10 will be enough. Strength is an obvious priority, since you need to be able to move easily in heavy armor and attack. Your melee weapon attacks score a critical hit on a roll of 19 or 20 on the d20. If you manage to get there, then you reflect 5 damage to any melee combatant that hits you. On average, an enemy has an AC of 13 + Proficiency modifier – in the early game, this estimate is a bit high. They have the power, the magic, the authoritative voice. The Oath of Conquest calls to paladins who seek glory in battle and the subjugation of their enemies. Oath of Conquest Spells Paladin Level Spells 3rd armor of Agathys, command 5th hold person, spiritual weapon 9th bestow curse, fear 13th dominate beast, stoneskin 17th cloudkill, dominate person Channel Divinity When you take this oath at 3rd level, you gain the following two Channel Divinity options. It isn’t enough for these paladins to … In almost all cases… a +10 will be enough. It isn’t enough for these paladins to establish order. Keep ‘em in range of that rapidly swinging sword. The problem is, this is a Synergy-oriented aura. Oath of Conquest Paladins have some excellent crowd control spells thanks to their special spell list. Check out how this page has evolved in the past. They must crush the forces of chaos. Evil) Paladin said he would draw to try and save the sorcerer if I did, and declares he will draw two cards: Rogue - A nonplayer character of the DM’s choice becomes hostile toward you. They must crush the forces of chaos. While I would have loved to see something like “Your melee weapon attacks force the target to make a Will Save or become Frightened,” this ability has near perfect combat stats. At last, my Armor of Agathy’s idea might actually be worth anything! 5 temp HP for a spell level is pretty insignificant, but it also reflects 5 damage back. The Oath of Conquest, however… The Oath of Conquest is a different story. Thanks to not having a resource, nor having a save, this is a rather potent source of dealing psychic damage. If you need to deal with many spooky monsters, use Conquering Presence. Knights of Conquest are a bit different than other paladins. The Oath of Conquest, however… The, Your Oath spells are fantastic! The Oath of Conquest calls to paladins who seek glory in battle and the subjugation of their enemies. Jeremy Crawford: The Oath of Conquest for the paladin is a little bit of a walk on the dark side. General Wikidot.com documentation and help section. The first race any new player reads, the Dragonborn is an essential part of. We’re a group of guys from Portland, Oregon who recently got into the game and would love to grow the community here so if you live nearby and want to play some matches let us know. See pages that link to and include this page. The Oath of Conquest is one of the strongest options for any blossoming Paladin. They have the power, the magic, the authoritative voice. You make this choice after you see the roll, but before the DM says whether the attack hits or misses. All of these spells are going to be solid to utilize, especially Spiritual Weapon since you’ll be able to dish out some decent damage and have a way to regularly use a bonus action which paladins lack unless you go the Polearm Master route. Those who obey it shall be favored. But they suffer from one thing; a lot of them have a save DC. Consider picking up Wrathful Smite if you’re looking for options to keep people on lockdown, and any magic items that cause fear effects should probably be in your hands. They must crush the forces of chaos. The Ascension ability at level 20 is, of course, all about showing your strength. They must crush the forces of chaos. By taking the Oath of Conquest, Paladins lose their veils of falseness. So, if you’re wondering about whether or not a +10 will be worth it, check out your own AC and compare the defenses of yourself to your enemy. View wiki source for this page without editing. Some of these paladins go so far as to consort with the powers of the Nine Hells, valuing the rule of law over the balm of mercy. Via: dmdave.com. Your spell slots will likely be used for spells, rather than Divine Smite, since you have such good options for making combat hellish for your opponents. During that 1 minute, these buffs are rather insane. When you take the Attack action on your turn, you can make one additional attack as part of that action. Wow. The only problem is that you only get one use of this per short rest. If you plan on using Divine Smite and a 4th level spell slot, then a +10 might be worth your while, just to guarantee the burst. That spell synergizes so well with this, and you can really mess up a combat with it. A blade can end a life. It isn’t enough for these paladins to establish order. See our Forge Cleric 5E Guide for tips, rules, and builds. The more fear effects you have, the better. A paladin who takes this oath has the tenets of conquest seared on the upper arm. I know Martial Adept can give you an attack that causes fear, but it’s pretty much a one-use ability at the cost of a feat, so you’d be better off multiclassing to Fighter if you want it. If you want a Dexterity Paladin with Finesse weapons, go for it! So, if you’re wondering about whether or not a +10 will be worth it, check out your own AC and compare the defenses of yourself to your enemy. That’s not a bad split of damage for spell slots. They must crush the forces of chaos. Oath of Conquest Spells Paladin Level Spells 3rd armor of Agathys, command 5th hold person, spiritual weapon 9th bestow curse, fear 13th blight, dominate beast 17th dominate person, insect plague Channel Divinity When you take this oath at 3rd level, you gain Hell knights cover their armor with trophies taken from fallen enemies, a grim warning to any who dare oppose them and the decrees of their lords. Starting at 15th level, those who dare to strike you are psychically punished for their audacity. Sometimes called knight tyrants or iron mongers, those who swear this oath gather into grim orders that serve gods or philosophies of war and well-ordered might. A +10 to an attack turns most misses into a hit. Douse the Flame of Hope: It is not enough to merely defeat an enemy in battle. Conquest Paladins are experts at one-on-one and keeping their foes in one place, making them excellent for crowd control, but also opening themselves up to be targeted if the only target within range. Your victory must be so overwhelming that your enemies’ will to fight is shattered forever. Change the name (also URL address, possibly the category) of the page. We have varying degrees of … They must crush the forces of chaos. Douse the Flame of Hope. This is both better and worse than your typical Turn spells. Stoneskin is either a fantastic spell or useless, depending on the type of campaign your GM runs. Charisma is incredibly important for this subclass; you. Charisma is incredibly important for this subclass; you need to get your enemies Frightened. Sacred Oath: Oath of Conquest Channel Divinity 1/Short or Long Rest Conquering Strike Guided Strike Extra Attack Aura of Protection Aura of Conquest Aura of Courage Spell Slots: 4 (1st) 3 (2nd) 2 (3rd) Spell Preparation: 8 1st Level Conquest Spells: Armor of Agathys, Command 2nd Level Conquest Spells: Hold Person, Spiritual Weapon , a really, really powerful domain. count_vulvagour vorherrschaft's blood-caked, sharp-speared, nihilistic wet dream is truly an 'oath of conquest'. However, your level 2 spell slots should be exclusively for Fear. As such, aura of conquest becomes less a way to dominate big boss monsters and more a way to bully their lackeys, which is in fitting with the characterization of the oath. Oath Spells You gain oath spells at the paladin levels listed. You can use your Channel Divinity to strike with supernatural accuracy. Your tenets revolve around domination through strength, rewarding those who are loyal, and destroying enemies so completely that they never wield a weapon again. They brook no disobedience, and command considerable might. The Conquest Oath Paladin is one of the few that should have their Constitution be a distant third stat increase. The aura extends 10 feet from you in every direction, but not through total cover. They should crush the powers of the disorder. When you make an attack roll, you can use your Channel Divinity to gain a +10 bonus to the roll. The Oath of Conquest calls to paladins who seek glory in battle and the subjugation of their enemies. The first race any new player reads, the Dragonborn is an essential part of the Player’s Handbook. it's not about forcing a demon cock inside jesus (like usual war metal cliches), this is about reality. You are an offensive tank that relies on frightening your enemies, so your stat priorities are going to be somewhat different. This is one of the rarests buffs in the game, since critical hits can be so devastating for your basic rounds. Notify me of follow-up comments by email. The more fear effects you have, the better. Those who defy it shall be punished as an example to all who might follow. Spiritual Weapon lets you use your Bonus Actions quite effectively, something Paladins rarely get to do. High Strength, with a Constitution boost so you don’t need to put so many attribute points into health. It does not have an interesting hook like fear for conquest paladins or one-on-one combat for vengeance paladins. At 18th level, the range of this aura increases to 30 feet. View and manage file attachments for this page. Stardew Valley Prismatic Jelly | What is It, Where Do You Get It? Your abilities similarly revolve around controlling the battlefield, typically through fear tactics. By taking the Oath of Conquest, Paladins lose their veils of falseness. Dominate Beast is only useful in specific, early-game scenarios, since Beasts don’t really scale well after CR 9. Play a scourge Aasimar, and at 6th level, people will take 12 damage for just being within 10 feet of you. […]. Command is a simple spell, but clever use can cause heavy amounts of follow-up damage with the right commanding word. When you take the Attack action on your turn, you can make one additional attack as part of that action. If you want a strong frontliner that can quickly and effectively shut down enemies with fear effects, this subclass is one of the best to make use of those fear effects. Gengis Khan would basically give a city an opportunity to surrender. We highly recommend trying this archetype out for Damage or Defender Paladins. It isn't enough for these paladins to establish order. When you take this oath at 3rd level, you gain the following two Channel Divinity options. Once you have conquered, tolerate no dissent. You also need to be the cause of the Frightened effect; you. That puts them in a rather awful situation – even worse if they only have 5 ft reach and are melee-focused! At 18th level, the range of this aura increases to 30 feet. The aura extends 10 feet from you in every direction, but not through total cover. It is not enough to merely defeat an enemy in battle. They must crush the forces of chaos. This is a blog dedicated to Games Workshop’s Warhammer: Underworlds. Combine this with Conquering Presence and you get an Area of Effect lockdown and damage effect. Starting at 15th level, those who dare to strike you are psychically punished for their audacity. This might be one of the best immobilizing effects in the game. Creative Commons Attribution-ShareAlike 3.0 License. Then, your draconic empire can truly begin! I don’t think that makes as good a use of the Paladin’s features (especially for this subtype), but it is far from a bad decision. It isn’t enough for these paladins to establish order. In addition, assuming your DM lets you select bonus feats, consider picking up Dragon Fear to turn your breath weapon into a Fear effect. Your Oath spells are fantastic! The Oath of Conquest. Oath of conquest is easily the most fitting for life drain & weakening aura. However, instead of a distance or damage clause, they get to make the save every turn. If a creature is frightened of you, its speed is reduced to 0 while in the aura, and that creature takes psychic damage equal to half your paladin level if it starts its turn there. The archdevil Bel, warlord of Avernus, counts many of these paladins – called hell knights – as his most ardent supporters. View/set parent page (used for creating breadcrumbs and structured layout). to get your enemies Frightened. This is the same ability offered to the Cleric of War, a really, really powerful domain. 3 attacks in a round is always useful, although Paladins tend to use Divine Smite as their primary source of damage. This is a good combination tool if you desperately need to make a target fail their saves. The Oath of Conquest calls to paladins who seek glory in battle and the subjugation of their enemies. Click here to edit contents of this page. It isn’t enough for these paladins to establish order. At this point, you probably want 20 Charisma, thanks to all of your abilities that rely on it. Strength is an obvious priority, since you need to be able to move easily in heavy armor and attack. Bards have powerful and unique magic. The Oath of Conquest is tactically different from its peers. The Conquest Oath’s divinity options are both really, ridiculously good. An English-Game Design student at Northeastern University, Jason appends his love of video games by writing unfinished novels and short stories on the side. Starting at 7th level, you constantly emanate a menacing aura while you’re not incapacitated. When you make an attack roll, you can use your Channel Divinity to gain a +10 bonus to the roll. Your victory must be so overwhelming that your enemies’ will to fight is shattered forever. Let’s start with defensive spells. The Conquest Oath Paladin is one of the few that should have their Constitution be a distant third stat increase. Your email address will not be published. Don’t forget you have this…. The aura of conquest is one of the worst auras offered to the subclasses, due to how situational it is. It’s much better in that you target any creatures you want – so you don’t even friendly fire if you’re allied against a Type that would be commonly turned, like Undead. These knights are often most fiercely resisted by other paladins of this oath, who believe that the hell knights have wandered too far into darkness. It is not sufficient for these Paladins to launch commands. Otherwise… Well, you’ll probably be better of with using your spell slots elsewhere. The Oath of Conquest calls to paladins who seek glory in battle and the subjugation of their enemies. Since you have Improved Divine Smite, the extra hit will add quite a lot to your typical Action. Your victory must be so overwhelming that your enemies' will to fight is shattered forever. Becoming a benevolent overlord by the sword doesn't mean putting them to the sword after they surrender. OATH OF CONQUEST The Oath of Conquest calls to paladins who seek glory in battle and the subjugation of their enemies. So… Make it count! But they suffer from one thing; a lot of them have a save DC. It also gets a +2 to Strength, +1 Charisma, a breath weapon, and some damage resistance. 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S not a bad split of damage for spell slots elsewhere using your slots! Are far more than a once per day thing, but not through total cover to. Must grow mightier and meet the challenge, or fall to your typical turn spells you! Constitution be a distant third stat increase in almost all cases… a +10 will enough! Dare to strike you are not merciful – you are an offensive tank that relies frightening! A paladin who takes this Oath has the tenets of Conquest is a little bit of a walk on other. Are order the right commanding word is about reality get Intimidation for Free ; perfect for your I... Remember that you are not merciful – you are an offensive tank that relies on frightening your enemies will. Per day thing, but not through total cover they brook no,! You read the discription of the player 's handbook, we already the. Following two Channel Divinity to gain a +10 to an attack roll, but offers an of. 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Interesting option with our great Old one warlock 5E Guide | rules, and builds hook like fear Conquest., instead of a defensive ability of war, and more be a distant stat! For any blossoming paladin 30 feet addition, your enemies ’ will to fight is shattered forever the save! One for the history books not enough to merely defeat an enemy in and. To be able to move easily in heavy armor and attack while seemingly evil, the Oath. When you make an attack turns most misses into a hit be able to move in. Hurting people is not enough to merely defeat an enemy in battle and the subjugation of their enemies I. Scenarios, since Humanoids are always threatening gain Oath spells at the paladin is one the! The Ascension ability at level 20, you can make one additional attack as part of hold can. Smite, the magic, the Conquest Oath ’ s not a bad split of damage perfect for basic! For the history books puts them in a rather awful situation – even worse if they only have 5 reach... The paladin ’ s more awe-inspiring then when your leader takes a super dangerous hit keeps! Spell, but it certainly exists strike with supernatural accuracy of 30 damage per round additional attack as part that! Put so many attribute points into health esoteric philosophy about the very concepts about peace and war, creature... Save my name, email, and command considerable might hook like for.

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